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In Gemini Lost, a strange light leads a group of adventurous youth to an ancient astrological site. As they inspect a strange artifact bearing the signs of the zodiac.
January 29, 2012Gemini Lost is one of my favorite games. It is 'just right' in balancing challenge with figuring out how to get things done. I have a friend who said she never plays this type of game because most are too hard to figure out or are too tedius to keep going. When I gave her Gemini Lost as a gift, she was skeptical, but ended up being pleasantly surprised.
She says it provides just the right level of assistance with just enough 'automatic behavior' to avoid tedium in directing the characters. This game is now one of her favorites, too. We both find it a fun, adorable, enjoyable game.
May 24, 2012I liked this game so much that when I finished playing, I immediately started a new game so I could play it through again.This is a villager/tribe sim game similar to Virtual Villagers and VERY similar to Little Folk of Faery and Buried in Time (and Artist Colony). You start off with a small population and set them to do tasks like produce food, construct buildings, gather resources or do research. Your villagers can get married and have children. Everyone ages, so your original villagers grow old and die, the children grow up and become productive members of society.That's the basic premise, but there are enough interesting added elements to make gameplay very satisfying.First, the villagers are distinct individuals. Each has a favourite skill (farming, building, etc.) that they improve at more rapidly.
They each have a zodiac sign; this is important as they will only marry someone who has a compatible zodiac sign (only two other signs are compatible). The most important personalization is that as they work at a task, they get better at it. I got to know some of my villagers by name: 'Hey, something needs to be built-I'll grab Abby to do it!' Another fun aspect of the game is exploration of the map.
There are lots of areas to investigate as part of your quest to return home (which involves many, many steps) and different things to do at each site. The map and quests do stay the same if you start a new game though, so this does limit replayability somewhat.There is also a fun 'skill tree' where you accumulate knowledge points through having villagers do research, then spend them on technological advancements, e.g. Advancing a level in farming allows you to start collecting honey for food. You also unlock potion recipes which are modest to start (a haste potion that makes a villager faster for a short period of time), but quite powerful at the end (immediately max out a specific skill).There is a lot to do in this game, and there is no time pressure at. July 3, 2012A group of people find themselves stuck in a strange mountain valley and must do their best to acquire resources and live long enough to figure out how to get home. If you like Virtual Villagers' Tree of Life, you will probably like this a lot. It's very similar in its division of labor between adults and children, but adds a few quirks like matching villagers by horoscope sign.
The graphics in Gemini are better, Gemini explains its concepts better, and it gives you a lot more to do, so I judge this the superior game. I liked how quick it was to learn. Some things are a challenge to figure out unaided, but mostly it's just an adorable Robinson-Crusoe type of simulator. Gameplay is smooth, there's a feeling of progression throughout the game, and it's consistent with other games of its genre. Plus, it's really cute.